It takes a lot of money and time to shift that, and its unlikely to come around anytime soon at the same quality level.
and then re-doing all my custom hard edges and re-exporting to Substance. Adobe Substance 3D Assets Welcome to the Substance 3D Assets library A library of thousands of materials, models, and lights More than 40 collections to fit. Here are some things Ive tried, unsuccessfully, to fix this: unlocking the normals in Maya, averaging them, setting them to face, etc. People looking for alternate software, can do so with the suggestions, but if people are hoping to suddenly get an alternative to an industry standard then think again. The mesh looks correct in both Maya and Unity, as well as in Blender. Regarding your comment on them being the standard, thats absolutely the case they are - I agree, just like photoshop is the standard. Some are some are not - this is even pointed out on substance source Hence my choice of words originally ) Its the same thing, I dont think on an international forum it really matters to be that pedantic about choice of words But in case it was not clear, yes I meant prodedural materials (Although if we are being pedantic, I should point out not all substances are procedural. Saying "fully procedural" is no different than a material that adapts, through procedures etc, to the surface/model at hand.